Last Recruit

Cover Medium MNL Last Recruit

A new Midnight Legion adventure!

Last Recruit is a brief, limited edition prequel to Operation Deep Sleep, available at hobby shops across the United States for Free RPG Day 2018.  If you miss it, don’t worry—it will be featured as one of the rewards for this summer’s Kickstarter for the third and final Midnight Legion volume, The Portal of Life.

The Last Recruit reveals how you joined the Legion and began your training. Each Midnight Legion gamebook contains detailed instructions for creating your character. If you play The Last Recruit, you can skip that process: by the end of the adventure, you will have a character that you can keep and use throughout the Midnight Legion gamebook series. The Last Recruit also features some minor character alterations that you can only access by playing this adventure, and completing the story will unlock an otherwise hidden scene in The Portal of Life.

About Last Recruit:

You have been recruited into the Midnight Legion, a clandestine group created to preserve human civilization after society’s inevitable collapse. If you complete your training, you will become a full agent.  Unfortunately, figuring out who to trust won’t be as easy as it looks.

There’s no time to waste—the human race is depending on you.

The Midnight Legion: Gameplay and Story

Midnight Legion tells the story of one hero’s journey of discovery: waking without memories in a compound under siege (Operation Deep Sleep), escaping out into the unknown wilderness above (The World Reborn), and finally confronting the secrets that set the adventure in motion (The Portal of Life, forthcoming).  Midnight Legion lets you decide what happens next.  You also have a character, which you can keep throughout all three books (or create anew for each book, if you prefer).  The additional game mechanics are meant to help bring the story to life:

  • Memories are recovered over time.  By spending Memory Points, you gain new Memories from the Memory Book that reveal everything from how to use ancient artifacts to your character’s reasons for joining the Legion.
  • Energy Points can be hoarded, or spent to improve the odds of any combat or skill check.
  • Sixth Sense allows you to skip ahead to preview the outcomes of possible actions.
  • Beginning in Book 2, a Countdown provides a deadline for completing your mission.

The trilogy also contains gameplay elements inspired by other gamebooks and role-playing games:

  • Every character is different.  You can emphasize Physical Conditioning, Stealth, or Sixth Sense.
  • You can also specialize in additional skills.  (Inspired by Lone Wolf and other series).
  • The Insights you gain throughout the adventure change the world around you, meaning that every time you visit a place or encounter a creature, the experience will be different.  (Inspired by Sorcery!, Fabled Lands, and other series.)

We hope you agree that the mechanics support the story—and that you continue to accompany us on this journey to the end.

The World Reborn: Errata

A few mistakes made it past play-testing and into Midnight Legion, Book Two: The World Reborn.  Here are some important corrections.  This page will be updated as necessary.

Section 325 (page 119): “Leave this place and continue to the east” should link to section 159. “Leave this place and investigate the high summit to the north” should link to section 176.

The World Reborn Slated for Summer Release

MNL 2 Clearing

The Midnight Legion, Book 2: The World Reborn Kickstarter closed today, and with your support we were able to meet all of our stretch goals. If all goes according to schedule, The World Reborn should be going out to backers in July, with copies in stores worldwide shortly thereafter.  Most of the backers will also receive a new short story from the Midnight Legion world.

Thanks to everyone who has made this journey possible.  On to Book 3!